![]() Unless you continue to use a specific World Seed of course. Which is a highly suggested move I encourage all players to do, just running through the various levels will make your character just run straight into a death trap of some sort eventually.Īnd since this game is a rogue-like with procedurally generated maps, death means starting over completely. It’s turn based, but it never really feels that way unless you start waiting in a spot to allow for patrolling enemies to come close to blast away at. ![]() Gameplay: This plays with an Isometric point of view ala many PC games like Starcraft, Command and Conquer and the original Fallout games. The plot really is just there to back up the gameplay. I wasn’t ever able to get the full story myself. Then the people behind the experiments tried to cover it up, or something along those lines. From what I can tell, without going into spoilers, is that there were some experiments that went horribly wrong and opened a way to a demonic realm full of creatures wanting to eat humans. Honestly the plot isn’t super detailed unless you go digging in the various scattered Com Stations throughout the game. Plot: You play as a soldier who crash lands on Cassini, a space station orbiting Jupiter. Or, of course, by playing more skillfully: there are some godlike speedrun and challenge videos out there that are amazing to watch.Hey all! I’m back with another Rogue-like game that originally started out as a fan-made DOOM spin-off. Every loss could always have been prevented by playing a bit more carefully and observing your surroundings more closely. It is brutally punishing tiny mistakes rapidly snowball in surprising and often hilarious ways. However, it's got great controller support on every platform and customizable UI. So from an accessibility standpoint, it's not a game that people with very poor eyesight or physical disabilities are realistically going to be able to excel at. It's a precision platformer, not a turn-based strategy game. There are lots of games that are simply unplayable on a TV due to something as simple as font size, even if the game technically supports the resolution and has controller support. The reason I bring it up is because it is a game that I can play just as easily on my mac laptop or on my PC with an xbox controller hooked up to the TV. I personally love 2d, pixel-art of DCSS and Into The Breach and low poly Everything Game (non-roguelike everything sim by David OReilly w/ Alan Watts voiceover), exalt ASCII palette of Cataclysm, respect Brogue but can't stand TOME and ADoM visual style for some reason.ĭon't know if it fits the bill but I freaking love Spelunky. What are other cross-platform roguelikes with good graphics and optimised controls that you enjoy most? Visual thing is personal, so pls feel free to share things you find beautiful. What's your fav things about the game? No spoilers for newcomers please ) ![]() Like disabling non plot-related voicover or even customising curse\clean\serious tone. JH console ports are on the way and this battle is going to be legendary. Like, good luck enjoying Caves of Qud without full PC keyboard with digits pad or optimising its controls without manuals, wiki, C# and mods. Kudos to Kornel Kisielewicz, team and community! Claim about fair difficulty seems very true to me: i've never experienced death that was not fun or seemed unavoidable because of how the game is built instead of because of how i play it.
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